Thursday, 12 June 2008

Project O gets USA release date

Also known as Little Kings Story will be released in Winter 2008 in the states. The title is being developed by Cing Inc developers of Trace Memory and Hotel Dusk.

Here is the press release provided to Kotaku today.

Torrance, Calif., (June 11, 2008) – Marvelous Entertainment USA and XSEED Games jointly announced today that the second videogame title in their co-publishing partnership agreement will be the fantasy adventure RPG title formerly known as “Project O”, Little King’s Story. Designed and developed by some of the most respected names in the gaming industry, Little King’s Story will ship in the US market Winter of 2008, exclusively for Wii™.

“Little King’s Story has an art style that is very ‘story-book’ in look, and that we feel will be universally loved,” stated Yasuhiro Wada, Managing Director of Marvelous Entertainment Inc. “The game has a fairy tale quality that will intrigue and delight gamers the world around.”

“Little King’s Story is a game we felt very strongly about offering to the United States,” remarked Jun Iwasaki, President of XSEED Games. “The game truly reflects the high quality gaming experience, uniqueness, and game design creativity that we look for, with the ability to appeal to a wide audience while providing enough depth for seasoned gamers.”

Little King’s Story begins with the story of young boy named Corobo. Shy, and without many friends, Corobo stumbles upon a mysterious, powerful crown while walking in the forest near his village. He soon discovers that the crown grants him the ability to charm any person, and make them follow his orders. Suddenly, Howzer, the bull-knight, appears, informing Corobo that he is now King of the village, and he must not take this responsibility lightly. Returning to his sleepy village, as a King instead of a shy little boy, Corobo begins a quest to turn his small hamlet into a noble, fantastic kingdom.

The storyline, visual look, and lyrical music of Little King’s Story, work in concert to transport players to an interactive, enchanting, fairy tale world. By combining gameplay elements from life-simulation, real-time strategy, and adventure genres, the many aspects of creating a vast kingdom come to life! As King, players will manage and involve their townspeople in the goals of creating this new territory; enlist them to dig for treasure, build new buildings and otherwise better their community. Of course, leadership is a two way street, so as King, players will try to conquer rival nations to create a single unified kingdom, as well as grant the requests of townspeople at whim. With the Wii Remote™ as a royal scepter, this Winter Little King’s Story allows players the chance to be the best king in the world!



To refresh your memory here is the TGS trailer for Project O.

Wednesday, 11 June 2008

The Conduit News

High Voltage Software announced that The Conduit will ship in Q1 2009.

High Voltage also highlighted a few key items regarding the games design concepts:
  • The Conduit will feature an online mode
  • High Voltage will take advantage of the following graphical methods dynamic environment mapping, interactive water with real-time reflection and four-stage texture composition, including gloss, diffuse and bump-mapping
  • The Conduit has been developed from the ground up specifically for the Wii
Here are three screenshots for The Conduit.

Wario Land Shake now becomes Wario Land: The Shake Dimension

News today from the Austrailian government classfication site, has stipulated that Wario Land Shake, is due for a small makeover. With the title changing to Wario Land: The Shake Dimension, to add the site also states that the developer of the title is GOOD-FEEL CO.

Operating out of Japan, GOOD-FEEL CO is headed up by Shigeharu Umezaki, the man who worked on the SNES and Nintendo 64 Goemon titles. 

Below is the Japanese box art.


Saturday, 31 May 2008

Temco announces Tecmo Bowl: Kickoff

Tecmo will be bringing its classic franchise onto the Wii in 2009. Whilst work for the DS version carries on, in the background Tecmo are working hard on the Wii version.

Hopefully in the coming months we will have more information on this title.

Friday, 30 May 2008

EA reveals Sim City Creator

Weekly Famitsu magazine has unveiled EA's new Wii project Sim City Creator, hitting the land of the rising sun in September 2008 as well as North America and Europe .

EA have taken the graphics back to basics but have gone wild with Wii motion controls and enriched the gaming experience taking advantage of Wi-Fi Connect.

Using the Wii-Remote as a pointer gamers can draw their cities travel infrastructure quickly and easily. Cities will only be limited to your imagination as each building will have a number of themes that can be employed to create a diverse landscape. Themes include India, China, European and more outlandish themes include a futuristic theme. In usual Sim City fashion what goes up, must came down, and the disasters will not disappoint gamers with alien invasions and giant Sentai robots attacks. Adding not only a humorous undertone to the game but extends the replay value.

Taking advantage of Nintendo's live service users can make their little utopias public and receive rankings and comments.

Screenshots of Sim City Creator:

Thursday, 29 May 2008

Wario Land Shake announced

Nintendo has released its Japanese summer schedule with the annoucement of an unforeseen title Wario Land Shake. The title will be released on the 24 July 2008 and will be published by Nintendo themselves (talk about stating the obvious).

Information is scarce right now and all we know is that the title will be in 2D. From the screenshot below the game plays via the Wii-Remote on it's side, in a throw back to yesteryear.

Nintendo hasen't published a release date for Wario Land Shake in the west as yet.

After some digging around here is the first image of the title: